<UPDATE> Beta v2 is live!
FINALLY, after over a year and a half the new beta is here and is downloadable RIGHT NOW!! Hopefully it was worth the wait and hopefully it will not take as long to finish updates in the future.
NEW CONTENT
Characters
- John Egbert
- Jade Harley (Very early WIP, only has a few moves)
Stages
- Harley Grand Foyer
- Skaia Battlefield
GENERAL CHANGES
- Tag mode has been removed (Note: It was buggy and I'm not really designing the game to work around a tag system, so I think its best to remove it for now to avoid potential problems)
- A fancy new logo and game icon
- Thanks to an update to the Ikemen GO engine, various new features are available in this build:
- Pause menu
- In-game command list
- Proper training mode, with various training tools
- Revamped Strider Rooftop and Lalonde Manor stages
GAMEPLAY CHANGES
- Air Dash mechanic has been implemented for all characters | 🡺🡺 or 🡸🡸 in air
- Movement sound effects have been added for all characters (footsteps, jumping, dash)
- Various changes to velocity of air attacks to go alongside the Air Dash
- Max health standard has been lowered from 15500 to 10000 to prevent dragged out matches (this can also be adjusted under "Gameplay Settings" in the options menu)
- The direction in which healthbars drain has been swapped
- Power gain rate from successful attacks has been increased
- Character AI has been adjusted. May not be perfect but will not be as brutal on all difficulty settings anymore.
Dave
- Lv 5 Super now includes a new startup, requiring a successful initial hit to be performed
- In addition to above, a missed Lv 5 startup can still deal moderate damage when Dave bursts from the pile
- Lv 5 Super input now unified to 🡻🡾🡺 + [any two 'kick' inputs]
- The text bubble in Insufferable Prick no longer appears flipped when performed from the right side
- s.HK can now cancel into all three variations of Insufferable Prick, instead of just one
- The input for Insufferable Prick has been modified to register more consistently
- a.HP and a.HK can now be blocked while standing
- a.HK knockback has been altered to hit grounded opponents into the air
- c.HK now functions as an overhead move and can no longer be blocked low, but can now be blocked standing
- Startup for s.HP and s.HK now last a few frames longer
- Lv 1 Crow attack damage has been decreased significantly. The duration of the attack has also been decreased.
- Lv 1 Crow attack can now be activated with 🡻🡾🡺 + [X or Y]
- 4 new alt color palettes added
Rose
- NEW MOVE: Tentacle Jab | 🡻🡾🡺 + [A, B, or C] in air
- Lv 5 Super input now unified to 🡻🡾🡺 + [any two 'punch' inputs]
- Lv 5 startup now has hurtboxes so you won't phase through the opponent if you're too close.
- Taunt, win, and lose animations added
- Proper sound effects when attacks are guarded
- Jaspers Grab now ends a few frames earlier. You can also now hit the opponent for a brief moment before they are let go.
- Jaspers Grab & Throw can now be performed in mid-air
- 4 new alt color palettes added
Files
Get Homestuck Strife Project
Homestuck Strife Project
2D Fighter based on the characters of Homestuck
More posts
- Strife Project OST Vol. 1 Available Now!Jun 03, 2024
- <UPDATE> Beta v1.02 is live!Jun 16, 2021
- Beta v1 and Itch.io page now live!Jun 13, 2021
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